Do not forget to use the aimed shot (the vet 1 ability) when engaging medium or heavier armor.
Place it near a Battlegroup Headquarters for a powerful healing/flak gun combo.Use behind cover and at long range. Effective against light vehicles, medium tanks, assault guns. Keep the unit behind the lines.Effective vs. infantry, light vehicles, and aircraft.Be careful about over-committing with this unit. Howdy, Stranger! Behind a shot blocker and near the front line is a great choice. "A slow and vulnerable supply truck that can be placed on any allied sector on the map to be converted into tech structures.Can convert into a Battlegroup Headquarters, Mechanized Regiment Headquarters, and a Schwerer Panzer Headquarters.Heavy Machine Guns are effective against massed infantry within their firing arc. Without upgrades, the Obersoldaten are fairly weak.Effective against light vehicles, armored vehicles, defenses and structures.Use with anti-infantry support units and spotters to engage enemy armor or buildings. Can be upgraded to clear mines and cut wire or with anti-tank weapons.Sturmpioneers are very effective as a flanking squad and will outperform most infantry at medium range. After barraging, pull the unit back while its barrage reloads.
Orders in Sturmpioneers, Volksgrenadiers, the fast point-captuing Kübelwagen, and the potent Raketenwerfer 43 Anti-tank weapon.. No movement penalties when moving through rough terrain. Keep Volksgrenadiers in cover and at range. The repair feature is great for vehicles, but not if the building dies. Company of Heroes 2. As a faction, they have access to cutting-edge military innovations, such as STG 44 Infrared scopes and the Jagdtiger heavy tank destroyer as well as some older, early war technologies such as the MG34 and the Walking Stuka rocket half-track. The OKW is an army that features a combination of elite infantry, advanced technologies, and some of the biggest tanks built during the war. It looks like you're new here. If using Grid keys be careful to observe that "R" will retreat the unit, not reverse it.
This emphasis on unit preservation is also reflected in the Oberkommando's experience system: unlike the other faction units, which can only gain a total of three experience ranks, all Oberkommando units can achieve a total of five experience ranks.
They can alternatively be upgraded with 2 Panzershreks which makes them ideal for tank hunting… Some units, such as Obersoldaten, can booby-trap territory points to punish capturing enemy infantry with an explosive charge. The Oberkommando West is an army that focuses more on vehicles such as tanks and features only a couple of infantry units. Like all Assault Guns, smart use of reverse will help this unit engage advancing armor without getting flanked.Effective against most targets. They are a 5 man squad, ideal for long range. Do not forget to upgrade them with the lmg34 (or with the infrared StGs if you have the right doctrine) to get the most out of them. Use cover when engaging or flanking. Like all weapon teams, it is susceptible to flanking and advancing infantry. OKW commanders have in their hands some of the strongest and flashiest units in the game. Effective against infantry at medium/long range. This is a high value target for your enemy to attack, make sure to defend it.Please remember that the medics must be unlocked with further manpower and fuel after you initially place the structure.A light mobile howitzer effective against static positions, infantry, and light vehicles.Keep this unit supported. Can retreat and can garrison most structures.Put in buildings to provide greater protection, and don't be afraid to retreat. In the game, i think the Oberkommando West in real life is actually the Oberbefehlshaber West(OB West) which was under responsibility of OKW. Use supporting infantry to ensure the enemy does not get behind with an AT force.
Place it near a Battlegroup Headquarters for a powerful healing/flak gun combo.Use behind cover and at long range. Effective against light vehicles, medium tanks, assault guns. Keep the unit behind the lines.Effective vs. infantry, light vehicles, and aircraft.Be careful about over-committing with this unit. Howdy, Stranger! Behind a shot blocker and near the front line is a great choice. "A slow and vulnerable supply truck that can be placed on any allied sector on the map to be converted into tech structures.Can convert into a Battlegroup Headquarters, Mechanized Regiment Headquarters, and a Schwerer Panzer Headquarters.Heavy Machine Guns are effective against massed infantry within their firing arc. Without upgrades, the Obersoldaten are fairly weak.Effective against light vehicles, armored vehicles, defenses and structures.Use with anti-infantry support units and spotters to engage enemy armor or buildings. Can be upgraded to clear mines and cut wire or with anti-tank weapons.Sturmpioneers are very effective as a flanking squad and will outperform most infantry at medium range. After barraging, pull the unit back while its barrage reloads.
Orders in Sturmpioneers, Volksgrenadiers, the fast point-captuing Kübelwagen, and the potent Raketenwerfer 43 Anti-tank weapon.. No movement penalties when moving through rough terrain. Keep Volksgrenadiers in cover and at range. The repair feature is great for vehicles, but not if the building dies. Company of Heroes 2. As a faction, they have access to cutting-edge military innovations, such as STG 44 Infrared scopes and the Jagdtiger heavy tank destroyer as well as some older, early war technologies such as the MG34 and the Walking Stuka rocket half-track. The OKW is an army that features a combination of elite infantry, advanced technologies, and some of the biggest tanks built during the war. It looks like you're new here. If using Grid keys be careful to observe that "R" will retreat the unit, not reverse it.
This emphasis on unit preservation is also reflected in the Oberkommando's experience system: unlike the other faction units, which can only gain a total of three experience ranks, all Oberkommando units can achieve a total of five experience ranks.
They can alternatively be upgraded with 2 Panzershreks which makes them ideal for tank hunting… Some units, such as Obersoldaten, can booby-trap territory points to punish capturing enemy infantry with an explosive charge. The Oberkommando West is an army that focuses more on vehicles such as tanks and features only a couple of infantry units. Like all Assault Guns, smart use of reverse will help this unit engage advancing armor without getting flanked.Effective against most targets. They are a 5 man squad, ideal for long range. Do not forget to upgrade them with the lmg34 (or with the infrared StGs if you have the right doctrine) to get the most out of them. Use cover when engaging or flanking. Like all weapon teams, it is susceptible to flanking and advancing infantry. OKW commanders have in their hands some of the strongest and flashiest units in the game. Effective against infantry at medium/long range. This is a high value target for your enemy to attack, make sure to defend it.Please remember that the medics must be unlocked with further manpower and fuel after you initially place the structure.A light mobile howitzer effective against static positions, infantry, and light vehicles.Keep this unit supported. Can retreat and can garrison most structures.Put in buildings to provide greater protection, and don't be afraid to retreat. In the game, i think the Oberkommando West in real life is actually the Oberbefehlshaber West(OB West) which was under responsibility of OKW. Use supporting infantry to ensure the enemy does not get behind with an AT force.