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Not sure which ones are long rail as I’m not on.For SP the btsu glove is way better instead of the kneepadaOh, btw. Maybe im out of the loop but that seems odd.For me the best combo will be with sniper turret. However, Reviver does not work during Conflict Mode. When deployed, the Reviver Hive can revive allies within a specific radius on the ground. The Mini Gun guy tried to run up to the turrent before he could get the kick in his dead body fell directly on top of the turrent!!!!

Also, the talent that makes Medkits repair nearby friendly tools applies to the shield you have out right? Hives have five variants: the Stinger, Restorer, Booster, Reviver, and Artificer. The Hive is a SHD Tech skill in Tom Clancy's The Division 2. Reviver Hives will also deploy automatically and revive an agent carrying one if they are downed, so long as the hive is not cooling down.

Hives are deployed much like turrets, in that agents throw them to a location; once on the ground, their micro-drones will target any valid unit inside their radius (this can be an ally or enemy, depending on the Hive variant used). ))))the Artificer Hive targets friendly skills, including held skills (Shield/Chem Launcher).What I find interesting is that healing skills like the Restorer Hive and Drone already heal skills and that they were supposed to allow it to heal the shield.I'm curious to see how much more the Artificer heals the shield compared to the others.Artificer+hardwired gear with 48% damage to elites+BTSU data gloves= OP AF assault turrent!!!!! Hives have three mod slots: System, Launcher and Drones. Anyone know much about or tested the new Artificer Hive with the Shield variants? They stated that it buffed your skills even when the Hive was still on your backpack, so does it passively just regenerate the shield or improve its mitigation while its on your back? Being a skill proxy, they will also be targeted and kicked apart by Tank archetypes who approach them. Unique amongst the Hive variants, the Artificer Hive targets friendly skills, including held skills (Shield/Chem Launcher). The Division 2 just received its first update after the major Title Update 10. Exclusive to the new "Technician" specialization, the Artificer Hive shoots out fast-acting micro-drones to deployed skills (including other Hives), repairing them, temporarily boosting their performance/damage, and extending their duration. The micro-drones on the Stinger variant glow the iconic Division orange. Most of these are defensive in nature, with the exception of the Stinger, which targets enemies. Anyone know much about or tested the new Artificer Hive with the Shield variants? Press question mark to learn the rest of the keyboard shortcuts It has still saved me more times than I can count when other skills would have done nothing. This gives you tier 3 skill which results in your artificer hive healing you for 94% of your shield armor every 10s. The micro-drones on the Booster variant glow a slightly dim yellow. !New comments cannot be posted and votes cannot be castThe unofficial home for discussing Tom Clancy's The Division 2; an online RPG from Ubisoft and Massive Entertainment.Press J to jump to the feed. Missing audio and subtitles in Keener's Legacy collectibles have been added. If you are a player using a shield build it is AMAZING, especially in PVE. Seems like it would be wonderful synergy if so.Its coming out in less than a week, but was never on the PTS to try out?

Maximum Rifle ammo capacity is increased to 420 and Forge Shield's health bonus is increased by an additional 40 percent. Also, the talent that makes Medkits repair nearby friendly tools applies to the shield you have out right? Lol.The laser pointer is a long rail mod, so wont fit on all weapons.