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is 2 things seperat. This is why we have no footage. It is not the same engine as in Empire, unlike how some people would want you to believe. Also (in every battle footage so far) I didn't see units bracing to "receive" the enemy charge.

It is simply inferior to the Rome I engine because of many things. I'm not just negative for no reason. This issue is the main reason I don't play Rome 2 anymore. All The Warscape engine has changed a lot between Rome 2, Attila and TOB. I am a big advocate for this game, I understand CA's decisions, and I want this game to be successful. However unit collision must be fixed. I was getting worried because we were not shown any battle footage even though the game comes out next month, and I am not reassured right now. What makes it different from other strategy games is that you are in the battle, instead of simply looking at it. Because they know it looks horrible and not worthy of preorder. Apparently unit collision isn't the best, and I am going to have to agree. ITS SKETCHY THERES NO BATTLE FOOTAGE. Plus the setting isn't as interesting to me as Shogun 2 or Warhammer so I guess I'll keep playing those.I was playing he other day after he update and it seemed better, albeit slightly.Not exactly sure yet cuz I didn’t have a lot of cav in the few battles I played. Is it that bad? It's not fantastic or anything but it works.Warhammer has god-tier unit collision for cavalry charges, but the infantry combat is boring to watch. We have footage of three units compressing into the space of one. rights reserved. I agree this is my favorite time period in history hopefully they get this fixed and more shield wall on shield wall action Warscape does ranged weapons well, it does melee badly because no unit collision. I'm concerned. Attila has far better 'unit collision' than Rome 2, but Rome 2 looks fine. Seven people, including an Alaska state lawmaker, died when two small planes collided in midair Friday morning. I do have a question : Is it really that hard to make a proper unit collision, mass and weight ?Its the same issue from Rome 2 which was made from the same engine.Its the same issue from Rome 2 which was made from the same engine. If they fixed it I'll probably go back and try it again when this new patch comes out cause oh man does it look great.Call me a heretic but I think the unit collision has been fine since one of the earliest R2 patches & I think the holy war against it is overblown. Animations aren't what make a game, but please CA, if you want this game to do well, fix the collisions. Creative Assembly, the Creative But the battles are why I play. logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, I am a big advocate for this game, I understand CA's decisions, and I want this game to be successful. Is someone from CA or Jack himself will explain the decision regarding unit collision here ? For instance, the unit collision. I just can't stand seeing them clip through each other on every charge. I also understand that we still have over a month to go, but still, fix this. Maybe a unit collision that does not look like the first lines of troops are morphing into each other would be a good start. I am a big advocate for this game, I understand CA's decisions, and I want this game to be successful. trade marks of The Creative Assembly Limited. I also understand that we still have over a month to go, but still, fix this. What's worse is that when they do swing it seems lifeless like they're just swinging at air. Animations aren't what make a game, but please CA, if you want this game to do well, fix the collisions. "War does not determine who is right - only who is left" Lmao gtfo. It is not the same engine as in Empire, unlike how some people would want you to believe. level 2 ...and dosent matter how much this engine "evolved"-core this engine still same from last over 10 yrs and still broken ...Its make for long range units,dosent work good for close combat fight! Guys the combat of this game is almost exactly like attila´s, except here unit formations can make the battle last longer and give more mass to units so they won´t break formation at all. I dont know which one is more important CAI or BAI, but I do know that if one is not working as it should it will effect the other. Warhammer, the Warhammer logo, GW, Games I am fine with the reused combat animations. Workshop Limited, variably registered around the world, and used under licence. I am a bit worried about the battles too, from that last video they look aweful. I'm very excited for this setting, campaign mechanics, and other stuff. However unit collision must be fixed. I am fine with the reused combat animations. I played some Rome II and Warhammer II, paying attention to the collision effect.

I agree. unit colision is wen 2 object example 2 soldier wehn they coming together in game they dont disaper inside other ones like a ghosts. We havent seen much in terms of battles but somehow I doubt it's because of work in progress but rather-we wont show it because battles are the same as Attila. What I saw was a lot better that what was shown in the above trailer. There was no morphing and no running through units. registered trade marks or trade marks of SEGA Holdings Co., Ltd. or its affiliates. Animations aren't what make a game, but please CA, if you want this game to do well, fix the collisions. Past warcape games had atrocious unit collision, more evident on Rome 2 where melee combat was frequent, but fortunately Warhammer completely changed this aspect. It's taken us 9 years to get to the level where melee combat looks barely acceptable compared to melee combat in the titles before it. So here is what I do not get. ... (Collision Demo) - Duration: 1:23. hcroarke 24,536 views. Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated I also understand that we still have over a month to go, but still, fix this. SEGA and the SEGA logo are either Also, it's $40 not $45. Its the same issue from Rome 2 which was made from the same engine.