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In narrative games it’s about playing a game, and you shouldn’t be afraid to make a few conversions.

They’re expensive, but they at least can put some reliable fire on characters. If you are feeling confident with conversions you can give your sergeant a chainsword and add an auxiliary grenade launcher to the Intercessor with Bolt Rifle and make him a Demolitions Specialist, dropping the Veteran, which takes you to an even 100 points. And with a 2 damage shot, that means most of your characters are going to be at a 50/50 shot of taking 2 wounds. This datasheet has Heavy Support Battlefield Role. That would give you a lot of the most useful units in a realistic true scale.The main problem I have is that I despise the scout model, and I refuse to buy them. If you have some use them until you can cycle them out for some Incursors.

(Better ranged weapons and essentially the same melee potential)You will want at least 1 or 2 Eliminators and Suppressors on your roster, 5 Incursors, 5 Infiltrators and 5 Intercessors should let you build everything.Best buy to start immediately is the First Strike Kit. Finally, for those extra tricky targets, the Sergeant can skip shooting to instead use the Guided Aim ability, spotting targets for the other two snipers in the squad and thus giving them a +1 to both Hit and Wound rolls. Good thing for Games Workshop, Heckler and Koch aren't that lawsuit happy. (Fixed in the new Codex) Use Concealed Positions to drop them in cover with good firing lines, and harass enemy vehicles with your surprisingly-hard-to-shift 3 Power infantry unit.

That said, Las-Fusils are still a good substitute for Lascannons as they deal a flat 3 damage instead of rolling a D6. Care should be taken to note their crunch profiles are the other way around. This allows your sneaky snipers to set up in favorable fire positions outside of your normal deployment zone. For those who play lots of video games. Let's look at some maths behind the primaris marine anti tank firepower. If you are trying to win tournaments you’ll likely field something along these lines, I’ve run across them and stomped them into the ground in previous tournament outings.A Thousand Son with Warpflamer about to catch a missile in the face.However from a modelling and hobby point of view it’s possibly not the most interesting force. I know, it sounds crazy, but there are people playing because they enjoy the game, not to take the beardiest list.The other thing is that some people like the challenge of not playing the factions at the top of the meta.So what would you choose if you were doing a Primaris themed marine force?Here’s my Blood Angel list, but I tend to go with a 100 point list and stick to it.In doing a Primaris list you have three options: Intercessor Team, Reiver Team or mixed team. Eliminator Squad; Incursor Squad; Infiltrator Squad; Suppressor Squad; Invictor Tactical Warsuit; Impulsor; Primaris Repulsor Executioner; The full datasheets and matched play points values for each of these units will soon be available as a free PDF download for each of these Chapters, along with the rules for the Shock Assault ability. It gives you a fairly mobile team with a reasonable number of bodies.If you go pure Intercessors you can get six bodies, but with maximum upgrades (1 sergeant with powersword, 1 gunner, 1 auspex) you can still only get to 95 points, further handicapping yourself in matched play games.As with a lot of teams, your tactics should mirror standard infantry section tactics in real life. Eliminators are full-fledged marines in stealth-modified Phobos-pattern power armor that has been stripped of some of its armor and fitted with silenced servos. At short range, they can beat a retreat from charging enemies using Covering Fire, thus avoiding any melee meatshredders. Especially if in your fluff or story your guys are from a Primaris only Chapter. On average rolls, Eliminators will have 2 damage per shot and a much-needed AP value for sniping. (Though not strictly the most competitive option)You then also have the Infiltrator and Intercessor Sergeants from which to select a potential leader.Making someone a Comms Specialist would however be imo one of the auto includes in that core roster.Just wanted to point out that technically, in-lore, "primaris chapter" doesn't rule out scouts. This is a list optimised for fighting marine equivalents, particularly things like Thousand Sons, where you can bypass their additional +1 to save vs damage 1 weapons.

Last update was at 2019/02/20 11:48:29 -~Ishagu~- 2019/02/20 11:56:34 Subject: Re:Primaris Eliminators and Scout Models. Especially if in your fluff or story your guys are from a Primaris only Chapter.Especially now with Incursors, Infiltrators, Intercessors, Eliminators and Suppressors.Reivers are sub optimal. Primaris Intercessors have a 15” rapid fire range. INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD. Will I … This was the end point for them, as I was getting too far into the grey territory. Good thing for Games Workshop, Heckler and Koch aren't that lawsuit happy. I feel the mixed team is the best option, and the easiest for beginning players.If you’ve picked up First Strike, or got the EZ Build kits from Conquest, then you can build the following Kill Team from one sprue of intercessors and one sprue of Reivers.This team clocks in at 99 points. Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range.

This lets you switch your weapons according to different opponents, as for example if you are fighting Harlequins you’d never take a power sword, you’d save the points and buy a chainsword instead and benefit from an additional attack as AP -3 is useless against the clowns.Lists similar to this will tend to be the higher performing Space Marine lists, and I have taken a similar list using models from my Carcharodon force and done reasonably well with it.

And no, you can't proxy the Scouts as these guys. Dunno how worth it that is for 6 power level or ~120 points. On page 7 Vanguard Space Marine Mini-dex, Mortis rounds are described as carrying a payload of self-replicating mutagenic acid, while executioner rounds are described as self guided missiles able to navigate around cover.