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VRChat is a social platform where users can create content in industry-standard tools, share their creations with others, and play in the largest and most populous Virtual Reality universe. Welcome to the VRChat Documentation hub. Welcome to the VRChat Documentation hub. Let's jump right in!We're going to need a couple things before we can get started.If you already have Unity up and running, you can skip to For our first project, we'll assume you're building content for Windows PC.

After the project is open, check the title bar to ensure it ends with If you're building content for VRChat on the Oculus Quest, you should also be building for Android. Two-Factor Authentication SDK2 utilizes Actions and Triggers for programming behavior in worlds.VRCSDK2 is considered deprecated for world creation. You'll find comprehensive guides and documentation to help you start working with VRChat as quickly as possible, as well as support if you get stuck. VRChat lets you create, publish, and explore virtual worlds with other people from around the world. These kits are packages that you import into the Unity Editor and assist with the creation of content for VRChat. Whitelisted Avatar Components 3. Whether you're looking for new VR experiences or have an idea of your own, VRChat is the place to be. See the After Unity finishes importing the SDK, check the Console window in unity to ensure there are no errors (click clear first). You can think of it as a new version of our avatar feature framework. You should import your assets into a new project and then re-add all of the VRChat functionality. Supported Scripted Assets 4. Avatars 1. VR headset not required! Use VRCSDK2 for avatar creation.VRChat SDK2 (VRCSDK2) is our legacy SDK. Migration Between VRChat SDK2 and VRChat SDK3 is Unsupported If you have VRCSDK2 content and want to move it to VRCSDK3 (or vice versa), it is best if you start from "scratch." VRChat has rolled out an update that brings a new Avatar 3.0 system to the app, an upgrade to the 2.0 system, that adds a huge amount of new features and user customization options.. It comes pre-packaged with VRChat Udon for programming advanced actions in worlds. SDK components will Our newest SDK is VRChat SDK3. You should import your assets into a new project and then re-add all of the VRChat functionality. With Unity open to your project, find the SDK's Unity package and open it by double-clicking it in Explorer. SDK … Rig Requirements 4. Avatars 3.0 is a huge collection of features for avatars in VRChat. Updating the SDK 3. You can also Import it via the Ensure that you are importing the correct SDK. Welcome to the VRChat Documentation hub. Worlds 1. You'll find comprehensive guides and documentation to help you start working with VRChat as quickly as possible, as well as support if you get stuck. We only support the "3D" renderer.We strongly recommend saving your projects in a mass-storage drive with a lot of space-- Unity projects can get quite large. If you're looking for the process to build content for VRChat on Quest, check out First, open Unity Hub (or just the editor if you chose to go that route). Setting up the SDK 2.

Check out Now we need to import the SDK! Create a new project, VRChat does not use the HDRP or LWRP/URP rendering pipelines offered by Unity. Migrating from 5.6 to 2017.4 7.

To learn more about Udon, check out our You should use VRCSDK3 if you are creating new worlds and would like to use Udon.VRCSDK3 does not support the creation of avatars at this time. AND READ THE DOCUMENTATION! Whitelisted World Components 3. Avatars 3.0 will be usable with VRCSDK3. They are required to upload content to VRChat.This page will help you choose the correct version for your use case.If you have VRCSDK2 content and want to move it to VRCSDK3 (or vice versa), it is best if you start from "scratch." It will still receive important security and maintenance patches.You can only suggest edits to Markdown body content, but not to the API spec.World Creation, Optimization, and Community Labs TipsWorld Creation, Optimization, and Community Labs Tips Creating Your First Avatar 2. Watch the previous tutorial first! It will not receive most/any of the new features available in VRCSDK3. Previously, you've been using Avatars 2.0 (in SDK2). VRChat. 1. World Submission and Optimization Guidelines 5.

Most errors on initial import are related to running the wrong version of Unity, or other scripts conflicting with the SDK.If there are any errors even with a brand new empty project, To use the SDK, you will need to log in. Avatar Optimization Tips 4. To do so, navigate to Keep in mind that you must have a VRChat account of at least "New User" You can only suggest edits to Markdown body content, but not to the API spec.World Creation, Optimization, and Community Labs TipsWorld Creation, Optimization, and Community Labs Tips SDK Troubleshooting 6. You'll find comprehensive guides and documentation to help you start working … Over 25,000 Community Created Worlds and Growing VRChat offers an endless collection of social VR experiences by giving the power of creation to its community. Guides; Discussions; The VRChat Documentation Hub. Creating Your First World 2. Let's jump right in!VRChat has two SDKs (Software Development Kits) available.